The information below applies to Fantasy, Fantasy Draft and Coach. Visit the following articles if you are looking for information specific to:

or click to view a listing of all Fantasy help articles.

League FAQs

To enter a Public League that is yet to be filled, you go to the League’s page and click Join on a Public League or if you have a friend already in that Public League, you can get them to send you the League code.


League commissioners have the authority to change your league name. In addition, if your league was not filled by its start round, the league may be cancelled, merged with another league or have other teams added to it.


Once a League’s first Lockout has begun or the League is full, no new Users can join that League. If that isn’t the case make sure you have the correct League code from the Commissioner and that you’ve entered it correctly on the Join League page. If all else fails send us an email detailing as much information as possible by logging into Fantasy and navigating to the Help section.


Several things could cause this. League commissioners have the right to remove users from their leagues so it is possible that you were in a League in which the commissioner chose to remove you. It is also possible that the League was cancelled or deleted by the commissioner or merged with another league if it wasn’t full by the time of the first lock-out.


You can join an unlimited number of leagues, so simply join their League as well. Don’t forget to get the league code off them if it’s a private league!


Yes, all you have to do is create a Private League and then invite your friends through email, Facebook, Twitter (plus WhatsApp & SMS on mobile)   and/or by giving them the League code. Don’t forget the League Commissioner can also add Celebrity Players to the league to fill empty spots or just because you like the idea of beating the Lone Scout.


When you create your League, as a Commissioner, you have the ability to invite your friends to join your League via your favorite social media platform including Facebook or Twitter.


You can only do this if you are the League Commissioner. If you are the League Commissioner go into your League Settings and you can change the League name there.


When your League is full you can no longer invite new people into the League.

Users who have the League code but haven’t already joined will not be able to join - You will need to delete existing Users who are already signed up before they can join your League.


Your league will begin at its scheduled starting time as chosen by your Commissioner. To find this information please navigate to the About tab in your League section. If you are in a default head-to-head league (like the majority of users) your league play starts from Round 2.


If your league was not full when the league was due to commence or if one or more teams were incomplete, it becomes unscheduled. Once your league is full you will be able to schedule your league from your league settings page.


You can only leave a league before the league’s first Lockout - you simply click on the Leave League button.


Player FAQs

In addition to the 13 on-field players, your squad has eight players that make up the Reserves Bench. Reserves Bench players are NOT locked to a specific position.

  • Four (4) Interchange (INT): The points of these players are added to your team's total. The four interchange players and the 13 players on the field are often referred to as the Starting (or Scoring) 17.
  • Four (4) Emergencies (EMG): The points of these players do not count to your team's score unless the player is used as an auto-emergency substitution for a Starting 17 player that does not play.

The bench players are ranked 1 to 8 and this determines a player's priority order for auto-emergency substitution. You can adjust the order of your Reserves Bench by clicking a player's substitution (the (S) button) in the web product or the up-arrow & down-arrow buttons in the App. This 'substitution' process is subject to the same lock-out rules as all other player actions, meaning locked bench players can’t be moved.


While the Round is not in progress (i.e. there’s not a rolling lock-out in play) you can either reverse the trade you made for the player or make a valid trade or substitution for this player. Remember these actions are only valid if the players you want to trade or substitute have not already commenced/finished playing for that round and you don’t break the your trade limits (per round and total). If your chosen move is not valid you need to wait until the end of Lockout before trading out or substituting any Players.


No, the Automatic Emergency process will only apply to players who do not play at all in the real thing. A negative Score is subtracted from your Team’s Score and there is no replacement by an Emergency.


All NRL listed Players are available for selection. To find a specific Player type their name in the search box, ensuring you have the spelling of the name correct. If that does not work, use the filters to search for that player; i.e. filter by team or position.

If you still cannot find a specific player after trying these options, please contact us by logging into Fantasy and navigating to the Help section. We will help you out.


If your Captain doesn’t play your Vice Captain will score double points.


If your Captain (or Vice Captain if your Captain does not play) scores negative points, this negative Score will be doubled and subtracted from your overall Score.


If neither your Captain nor Vice Captain play then there will be no player who scores double points as the Captain of your team for that Round. If there are valid auto-emergency substitutions for these players they will be made and the emergency’s scores will be added to your team total.


Scores and Statistics FAQs

The Fantasy site has in-depth information regarding points scoring -


Should any of the players in a team's Starting 17 not take the field (DNP), a player from the Reserves Bench will be automatically substituted in, based on the following criteria:

  1. Auto-emergency calculation (the replacing and covering of players) occurs from full lockout (i.e. from the start of the last game of the round).
  2. The highest-ranked eligible player from the Reserves Bench (numbered 1 to 8) will substitute for a DNP player from the Starting 13, unless that bench player is a dual-position player (DPP) required as cover for a another DNP player. This process can happen for up to four (4) DNP players.
  3. Once it has been calculated which Reserves Bench (1-8) players will be the automatic emergency replacements, the remainder of the Reserves Bench will 'shuffle up' in order to cover bench positions 1 to 4. This 'shuffling' will be highlighted.

If there is no player on the Reserves Bench with the same position as the DNP, there is no eligible auto-emergency player and no auto-emergency substitution will be made and the team will score 0 for the DNP position.

An eligible DPP can only auto-substitute for one DNP player.


Once the first match has started, live scores are shown in light green.

Completed scores are shown in dark green.

A Captain's score is shown as doubled unless the chosen captain does not play (DNP), in this case the vice-captain's score is shown as doubled.

Projected score is shown for players if the round has started, but, they are not yet locked out. Projected scores are shown in the "Coach" purple and only show for active Coach subscribers.

The ellipsis ("...") that allows users to make actions on a player changes to a lock icon when a player becomes locked out.

For players who do not play (DNP), their entire player cell will be slightly greyed out.

Interchange (INT) player's (1-4 positions) scores are counted so they mimic on field players.

Emergency (EMG) player's (5-8 positions) scores are not counted by default, but, these players are subject to potential auto-emergency substitution (see auto-emergency in the above FAQ). Before full lockout, EMG players' entire player cell is greyed out and their live score will show (in light green) and final game score (in dark green). From full lockout, auto-emergency substitution will occur (see auto-emergency in the above FAQ). If an EMG score is to be counted, the player's cell will no longer be greyed out.


Go to the Stats Centre section of the Fantasy site. You will be able to view, filter and sort player scores and other data up to the last completed Round. There is a lot of information in the Stats Centre so click about, try the filters and sorting.


Signing up to Coach will ensure you have access to the best available statistics to help you select the best possible team and/or trades.

In 2018, we will automatically add a FREE Coach trial to your account. This will expire at the end of Round 1 or 14 days from your registration, whichever is longer. Sign-up to a season or monthly Coach pass at any time via the My Account section in the Fantasy site.


Certain statistics are restricted to Coach subscribers (see details elsewhere in the FAQ).

In 2018 we will automatically add a FREE Coach trial to your account. This will expire at the end of Round 1 or 14 days from your registration, whichever is longer. Sign-up to a season or monthly Coach pass at any time via the My Account section in the Fantasy site.


All live scores are indicative only and final scores are only available at the completion of the Round when the official statistics are locked in by the official NRL statistics provider (Prozone).

From time to time, the statistics will change once a game has finished. The Scores are only finalised once the Lockout is over. This process is improving all the time and scores should change very little, if at all, once a match has been over for three hours.

Obviously, the odd mistake may happen. In this instance the scores will be updated and all users will be notified of the error and any action taken.


Head to the League section. From there you can change which competition you are viewing to see how you rank against your peers in Head to Head leagues as well as the overall, club-specific and State leagues.


All player positions have been chosen based on the positions players have played in most of the time in previous years. These positions are determined at the beginning of the year. These position allocations will be reviewed throughout the year, meaning some players may be upgraded to dual-position players midway through the season. These updates are due to occur after R6, R12 and R18.


Key information about Fantasy game changes are detailed on the What's new page within the Help section of the Fantasy site.





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