The information below applies to Fantasy only. Visit the following articles if you are looking for information specific to:

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NRL Fantasy is a team management game based on the real thing and it’s FREE to enter.

In just minutes you can be playing against your friends, creating new rivalries and engaged in the excitement of the NRL in a new and totally addictive way.

To begin, select a team of players from across the NRL. Your players will then be allocated a score based on their actual performance for that round. Join a league and your team will be playing against opponents in your league each week; the highest scoring team in each match-up wins.

You will also be entered into an overall competition against every coach in the country and another with coaches who follow your favourite team. Each of these leagues has a most-excellent major prize on offer.

Adjust and improve your team each week by trading players in and out after tracking the news of the week and assessing the opinions of the experts. Watch the real games with new passion for individual players now in your Fantasy team and get the Fantasy vibe for life!

If you’re using a web version, these may be closed and need opening.

The Reserves Bench is on the left of your My Team screen and the Player Pool on the right. Click them to open and close.

If you’re using the App, the Reserves Bench is at the bottom of your team (My Team page), whilst the Player Pool is accessed by initiating team selection or trading.

In both versions (web and App), the Stats Centre has all players and their statistics.

Player Trades

  1. Select the player you would like to trade OUT of your team.
  2. Click the S icon next to the player you would like to move into the newly vacant spot.
  3. Lastly, select the player you would like to trade IN to your team.

The Roll Back Your Team button reinstates your team to exactly what it looked like at the end of the previous lockout period. Clicking this button reverses any trades you made since the lockout was lifted and resets any adjustments made to Captain, Vice-Captain, Emergency selections and player positioning. Like reversing trades, rollback only works up until the first lock-out of each round.

The Final Series component of your League (Rounds 22 to 25) operate under the same trading rules as the regular season, so you can make up to two trades per round as long as you still have trades in the bank.

Player Values

All Teams begin with the same Salary Cap of $9,400,000 when their Team is first set up.

After Round 1, team values increase or decrease depending on the price changes of the players selected within each squad.

Team values can only exceed the starting salary cap if the total of their player price rises exceed the total of their player price falls. You can maximise the chances of increasing your team value by making smart team selection decisions and clever trades (like selecting a basement priced player who you know will play regularly and therefore rise significantly in value: a Cash Cow). Conversely, users who pick a lot of players who drop in price may end up with a team value of less than the starting salary cap.

Player prices change once a week every week after the completion of the Round 1. The price changes will usually happen before lunchtime the day after the round’s last match.

No, a player’s price does not change if they do not play.

A player’s initial price is based upon their scores from the previous year along with numerous other factors. We do not provide exact details regarding how player prices change from there on, other than to say that player prices are based on past performances with most recent games having the largest influence on the value..

Player values change each round after Round 1. We won’t say how we calculate player price changes other than to say they are based on past performances, with most recent games having the largest influence on the value.

Players prices change once a week every week after the completion of the Round 1 Lockout.

Player Positions

Yes. If this player ends up being involved in an auto-emergency substitution, he is eligible to fill both of his dual positions. The exact substitution will be dictated by the ordering of your reserves bench and the players who did not start.

As NRL Fantasy is now has open benches and the scope for multiple auto-emergency substitutions you would be wise to utilise DPPs within your reserves. More DPP equals more security.

Yes, you must have exactly 21 players in your squad to have an eligible Team in NRL Fantasy.

Of the 21 players you select, you must have a Starting 13 made up of:

  • 3 Fullbacks/Wingers
  • 2 Centres
  • 2 Halves
  • 1 Hooker
  • 2 Front Row Forwards
  • 3 Second Row Forwards.

The other 8 players form your reserves bench and can be from any position.

Players on the reserves bench are ordered, by you, from 1 to 8, with players 1 to 4 (interchange players) scoring full points and players 5 to 8 (emergency players) back-ups, in case one of your scoring 17 does not start.

You can only play the player in the position you selected him for unless you have another player that has the exact DPP position listings and is selected in the other position.

In this case, you can make an eligible dual-position substitution. For instance, a dual position player listed as a Hooker/Half can only be subbed between Hooker and Half positions (and vice versa) with another player who is also listed as a Hooker/Half and is in the alternate position.

If you have multiple players eligible for DPP substitution, all players can be moved about.

Fantasy, player trades, player positions, player values,